Live a Live Review – Life Worth Living
Nostalgia can be a powerful tool. How you perceive, certain sounds and sights can make a big difference in how you see them. Live a is a game that revels in its history while being strong enough to stand on its own. It was a bit too dependent on a time I have never lived, but it tends to be solid in a new setting.
While it has flaws and can sometimes have issues with remaking games from 20 years ago, the appeal of its story, visuals, and music is hard to resist. Live a Life puts you in the shoes and places you among various characters over time. Each character has a thread that ties them all together.
Although you might get bogged down by the many intros, you will be able to constantly explore new mechanics and abilities. Although some classic JRPG enthusiasts may be frustrated by the game’s short playtime and inconsistent exposition, I found it quite thrilling.
I began in the stone age to bring some cohesion to a story that didn’t have it at the beginning. It’s a strange place to begin, as no character speaks, and it is impossible to predict what people want from the little thought bubbles above their heads. Although it doesn’t always work, I was impressed by how unique this design decision was. They could have used dialogue but didn’t want to go for hyper-realism. Instead, the story is simple and charming. It tells of a boy who fights for his girl in a tribal war.
These little selling points make each chapter of Live a Live unique. This fantastic gimmick allowed me to skip most of the exposition. While some chapters may not be as attractive as others, they move so quickly that it isn’t a problem. You can speed through chapters you don’t like, as they only take about an hour to complete. Although this can sometimes break up the story, it is worth going through them to live a Live’s greatest moments.
Live a Live’s look is what is most striking. It’s an HD-2D HD-Simulation game that follows the same pattern as Octopath Traveller or Triangle Strategy. It features cute sprites, light textures, and a lot of fun. Although it’s not very graphically rich, it looks great on the OLED Nintendo Switch screen. The colors are vivid and distinct, and the characters are simple but effective. Even though everything is pixelated, it’s easy to see what they are. It has a nostalgic feel, but it doesn’t feel too indulgent. It looks amazing.
Parts of the sound and look can change from one era to another. Square tries to make each chapter feel distinct in its way. For the most part, they succeed. Some musical motifs are only present in specific chapters. This helps to make the game feel more like a collection of stories, which come together to create one experience. They are distinguished by distinct ideas and have a story that brings them back together.
This experience can sometimes be quite inconsistent. Many of the stories are also repetitive. They often rely on tropes and then try to subvert them when the game reaches its climax. This tactic doesn’t always work. You will be more invested in the story if you make some critical decisions at the end.