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‘Gran Turismo7’ Ray Tracing will only be active when you’re not racing

‘Gran Turismo7’ Ray Tracing will only be active when you’re not racing

We are confident that Gran Turismo7 will be a beautiful-looking racer when it releases on March 4th, 2022 for PlayStation 5 or PlayStation 4. Polyphony Digital has always been a great series developer. However, anyone looking for an exceptional visual experience on PS5 may be disappointed to learn that the key graphical element will not be available outside of replays.

Gran Turismo 7 for PS5 will come with which a bunch of fancy bells, whistles, and features that are only possible due to the hardware’s capabilities. The DualSense controller will give you haptic feedback that will make you feel closer than ever to the asphalt. 60 frames per second are locked, and the SSD will speed up loading times. Ray tracing is also supported by the game, but here’s where things get tricky.

As reported by Push square, Ray Tracing in Gran Turismo 7 will only be available during replays and not during gameplay. Kazunori Yamauchi, the series producer, mentioned this in an interview with Game Watch. He confirmed that:

You can still choose to use ray tracing in replay for the moment. The stage demo will be shown, as well as the image with ray-tracing in the garage.

This is Push Square’s translation. They also note that Sony has yet to confirm that ray-tracing will be available only in this capacity. Yamauchi, the long-serving producer of Gran Turismo and CEO of its developers is probably well versed in what’s next.

‘Gran Turismo7’ Ray Tracing will only be active when you’re not racing
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