God of War Ragnarok Director continues the emotional story of Kratos, Atreus
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God of War Ragnarok Director continues the emotional story of Kratos, Atreus

God of War Ragnarok Director continues the emotional story of Kratos, Atreus.

Sony Santa Monica transformed an action hero with 2018’s God of War into an emotional epic about fatherhood. Now, with God of War Ragnarok, it looks ready to do it all over again. GamesRadar+ talked to Eric Williams, Ragnarok director, and Cory Barlog (director of 2018’s God of War) about what to expect this time from the father-son team.

Williams explains that there was an internal struggle with Kratos. He made a lot of ground [with Atreus] but released those bonds at the end and walked up there to release the ashes.

“But at that point – and this is what a lot people overlook – he also gets gutpunched when [his wife] doesn’t tell him all. He was unable to tell the truth about the person he loved and shared his entire life with. He must hold that… and he must still be there to support his son.”

Teenage kicks

The new God of War Ragnarok trailer shows that Atreus has grown in size over the years. Atreus is bigger than ever and ready to fight Kratos.

Williams explains that Williams is adamant about keeping the father-son relationship alive by staying true to last year’s actions. It doesn’t stop there. There’s so much more to life than that, and it keeps moving forward.

“Last year, there was only one child with many adults talking. It’s like there are many perspectives. We’ll see the world through the eyes of a child, trying to figure out what they think is black and white.

Atreus’s age was a significant change in the story, but it also made it easier to use a child actor to play the role. Sunny Suljic, who plays Atreus, was nine years old when he was the first cast. He turned 16 this year. “Sonny just keeps on growing.” Williams jokes that he won’t stop growing. Williams jokes that his voice has changed five times. He was about the same height when he started, and now he is as tall as me.

The main reason the story was changed was to provide some separation for the players and see the cute child become a young man. “That’s where it gets hard. It’s almost like when you were a child; you went to the playground every day. You now have to do chores and take on responsibility. It happens much faster in today’s world. A 10-year-old boy in mythological Norse history is dealing with the same issues that a 20-year-old girl in modern times.

A little bit of Atreus was seen in the trailer. Williams did not respond when Williams asked Williams if he would like to be more involved in battles. “I will tell you this: he is his father’s son.”

This was my chance to try out a GamesRadar+ writer’s theory that the game would end with Atreus and Kratos. Williams will not reveal any details.

“There are many universes. Maybe there is one where it happens?” Perhaps there is another universe in which it doesn’t happen. We will have to wait and see what universe it is.

Kratos vs. Colin Robinson

This Norse tale was set in motion by the first draft of 2018’s God of War. But did this mean that the team at Sony Santa Monica knew exactly how the story would end for this particular section of Kratos? Williams asks Barlog the question.

“So, in essence, they get office jobs. Yes, they work in cubicles. Atreus arrives with a coffee cup in the morning, and Barlog responds by saying, “yeah Kratos,” Williams joins in the fun with a What We Do in The Shadows reference.

“And Colin Robinson is the only one who can defeat Kratos!”

Blog stops teasing and compares the process of building the story to mapping weather patterns. He explains that we projected out the timeline to get a better understanding of the game’s timing. “But, as we project out, much like when meteorologists start projecting out beyond the hours, it gets fuzzier and fuzzier, and you can just say what our goal is.

He said that the team had an idea of the story’s emotional direction, the emotions they wanted the audience to take away from the game, and what options they wanted to keep open. Barlog states that Ragnarok was the first game of the series. Discussions evolved into a discussion about the general area, starting to think about these issues and then whittling down to the core while still allowing for the possibility to say that we had this crazy idea.

“Because that was how the Loki idea came up. Matt Sophos thought of it while driving to work with Rich Gaubert (both God of War writers). He then came in and pitched the line he ended up using when pitching. It was like ‘gold, done’ because I was sold halfway through.

God of War Ragnarok Director continues the emotional story of Kratos, Atreus
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